![]() ![]() In ernie's challenge it has ERS in F1 and it's really a cheat plus the sprinkles that the Ai don't know when to go inside to change tires and messing around in wet track with soft medium etc etc. Or at 30% of tires enabling the conserver i mean why?It's time for Pit stop burn the tires.Attack is the option.Įspecially when you are in a challenge.I have real OSD with me 16 wins whatever is the challenge and I am 2 races away from unlocking the Motorsport Legend Trait to see what is this new Trait when creating a character and Sharp make ♥♥♥♥♥♥ decisions inside the race. Or at the first Lap goes with Low at tires and Push at the engine. When the car gets out of the pits and goes for over 1 and half lap with the engine option at Low is really bad. M4sterEma no way.I told you some really important reasons why.I guess that it will be like the Gone rogue trait.It's micromanaging not improving the Ai. Those who want only the Perfect Setup mod: There are two versions in the download, one for those running the original game, and one for those using the FlamingRed balance mod This mod gives the AI control over the driving style and engine mode of your drivers so it's handled just like any other AI driver (this may limit you in the tactics you want to do since you don't have control over tyre wear/fuel consumption, but it might be an excellent feature for those who don't like to micro manage, like me ) ) And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers ![]() Choose one by clicking the folder to open it, then copy / cut the Assembly-CSharp.I've created a mod that does 2 things for people who don't like to micro-manage the races:.The players will have complete control of practice (for finding good setup) and racing session. Same as above but players will need to call for pit stop manually. The AI will completely take control during race session, which are finding good setup (based on mechanic skills), managing driving style and engine mode, and managing pit stop automatically. This settings have been set to be dependent to each mechanic on each driver, so a bad mechanic will generate around 90% optimum balance.įor players who prefers to be a team principals like in real life, which have no control during race session. Note that it is slightly different from Perfect Setup Mod which gives you 100% optimum balance. There should be 4 folders, you must pick only one out of four.įor players who want less micromanaging at finding a good setup in practice session.You should see a folder named assembly-csharp, open it. ![]() Wet track now increase crash probability up to 0.01% per tick (0.01% is for fully soaked track).A crashed driver that advance to next Qualifying (Q2 / Q3) will no longer participate in the next Qualifying (A crash status will still present).Enabled crash incident for Practice and Qualifying session.When safety car is out, the AI will try to warm up their tyres instead of leaving them cold.A car that spun 360° will recover instantly because it doesn’t need to ‘turn’. ex: A car that spun 180° will take longer time to recover than a car that spun 90° or less. Spin out recovery is adapted to spin degree.(speed must be more than 60(kph?) or track must be soaked) Spin out can also occur when running wide. ![]()
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